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Cappy True

Cappy solo 2

 

Come on!

–Cappy

SummaryEdit

Just a simple profile on Cappy, so we can see his statistics and abilities without the CAPture Targets getting in the way and making a big, confusing mess.

Powers and stats Edit

Tier: Unknown, possibly 10-C possibly higher

Name: Cappy

Origin: Super Mario Odyssey

Age: Unknown

Classification: Bonneter

Powers and abilities: Levitation, Shapeshifting, Clothes magic, CAPture (either possession, mind control or something entirely new), fire resistance, poison immunity, can grant himself and wearer invisibility via Invisibility Hat, possibly flight. Limited Matter manipulation via scarecrow (can create large objects and Power Moons are a limited time). Possibly ice resistance (appears sat on top of the SK Cheep Cheep capture's head, and so would be unaffected by the frozen water due to not freezing) and lava resistance (same case as above, except with Podoboos and lava).

Attack Potency: Unknown, possibly Below Average Human level (can defeat very weak foes, but not Spinies.), possibly higher (can pulls wooden posts and ancient swords out of the ground. Can break multiple crates by spinning in place)

Speed: Unknown (can travel long distances to catch up with Mario, or travel to a checkpoint, in a short amount of time)

Lifting Strength: Unknown (struggled to lift Mario, can pull wooden posts and ancient swords out of the ground.)

Striking Strength: Unknown, possibly Below Average Human level (only push Spinies backwards when he hits them)

Durability: Unknown (Can survive multiple forms of punishment)

Stamina: Average. Capturing can drain his stamina, but this is generally only noticeable on large and/or powerful targets. Tired out when trying to lift Mario for a few seconds.

Range: Extended Melee Range| via being thrown, can be higher via homing or use of Hat Launcher. Possibly hundreds of metres when going to a checkpoint.

Standard Equipment: None

Intelligence: Seemingly quite high. Can provide Mario with useful tips.

Weaknesses: Cannot Capture large and/or powerful Capture Targets for very long. Generally weak without a wearer, and cannot defend himself. He cannot maintain his own invisibility if thrown.

Notable Attacks / Techniques:

  • CAPture: If thrown at a certain object of foe, there is a chance that Cappy will take over the Capture Target. Usually, however, it appears the thrower is in control of the Target. This grants him a wide variety of new skills, and can allow him to increase his statistics significantly. This is not a skill unique to him, as other Bonneters have showcased it, proving that they can use the ability without requiring an ally.
  • Invisibility Hat: A side effect of his shapeshifting abilities. Cappy can become many different style of hats, and change the appearance of his wearer, usually their clothes, however when he becomes the Invisibility Hat, he and his wearer turn invisible until he becomes another hat style. However, if thrown, he will become visible, albeit his wearer still retains the granted property.